I'm being transparent here, RoboFans, I never really "got" RoboCop. But even with these character-building vignettes, I found it hard to invest in the emotions of a metal guy who is still used as a shorthand insult to mean someone who is wooden and straight-laced to the point of boredom. At one point Robo tries to improve the wounded self-worth of his Nuke addict friend by going to the video rental store with him. The creators wring as much as they can out of the supporting cast, and there are some warm moments, choice-based consequences, and funny slice-of-life sidequests amid all the de-limbifying. But the ensuing bedlam lacks that laser focus and quickly becomes messy. "RoboCop goes to therapy" is, by itself, an excellent elevator pitch. The heart of the tale, however, surrounds RoboCop's continuing devotion to his beat partner Anne Lewis, and two new friendships: a drug addict informant named Pickles (nice guy) and a therapist contracted to psychologically evaluate the robot policeman (nice lady). The story begins with a classic hostage crisis (good reason to get you blasting slimebags early) and quickly becomes a tale about hunting down a perp related to a former antagonist. This is a filmic and faithful adaptation that's likely to get instant fan approval, but didn't leave my shooty thumbs that impressed. However, stand it next to other RoboCop games (maybe even the movies?) and it suddenly looks like a masterpiece in chrome. This big guy is clunky, boxy, and has insane system requirements devoted to creating dazzling reflections. Stand RoboCop: Rogue City next to other FPS games in a police line-up, and you'll quickly notice the difference. Reviewed on: Intel Core-i7-11700F, 16GB RAM, Nvidia GeForce RTX 3060, Windows 10.A first-person shooter that is clunky by design.
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